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Terminology: Difference between revisions

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;Cancel Options
;Cancel Options
:The actions this move can be canceled into.
:The actions that this move can be canceled into.

Latest revision as of 22:56, 20 October 2025

FTP
File Transfer Protocol
AAAAA
American Association Against Acronym Abuse
ACK
Acknowledge
AFAIK
As Far As I Know
AWGTHTGTATA
Are We Going To Have To Go Through All This Again
HTTP
HyperText Transfer Protocol
Atk. Stun
The multiplier for the amount of stun damage the character does to the opponent when attacking.
Def. Stun
The multiplier for the amount of stun damage the character receives when being hit by the opponent.
Ability
The passive ability activated by performing specific Touch actions or by activating metaWorld.
Damage
The total amount of damage the move does without proration.
Rec. Damage
The amount of damage the move does that's converted into recoverable health for the opponent.
Guard
The required state to block the move. "High" means it must be blocked standing, "Low" means it must be blocked crouching, and "All" means it can be blocked either standing or crouching.
Startup
Amount of animation frames before the move's first hitbox appears.
Active
Amount of animation frames in which the move has at least one active hitbox.
Recovery
Amount of animation frames after the move's last hitbox deactivates.
On-Block
Amount of frames of advantage when the move is blocked.
Invuln
Whether the move has any invulnerability frames.
Cancel Options
The actions that this move can be canceled into.