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Battler Ushiromiya: Difference between revisions

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==Overview==
==Overview==
----
{{ columns
{{ columns
| content =  
| content =  
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     | is=8
     | is=8
     | content = {{ card
     | content = {{ card
       | content = Ushiromiya Battler, the protagonist of Umineko no Naku Koro ni. He seeks to prove that the Rokkenjima Massacre of October 1986 were committed by human means, in opposition to the Golden Witch Beatrice. His role in Ougon Musou Kyoku's story changes depending on who he's teamed up with, whether it's reclaiming Beatrice's title as the Golden Witch, forming his own harem as the Game Master, or finally putting an end to Beatrice's game.  
       | content = Ushiromiya Battler, the main protagonist of Umineko no Naku Koro ni. He seeks to prove that the Rokkenjima Massacre of October 1986 were committed by human means, in opposition to the Golden Witch Beatrice. His role in Ougon Musou Kyoku's story changes depending on who he's teamed up with, whether it's reclaiming Beatrice's title as the Golden Witch, forming his own harem as the Game Master, or finally putting an end to Beatrice's game.  
}}{{Strengths
}}{{Strengths
| intro=<div>
| intro=<div>
Battler is an '''all rounder with emphasis on neutral control''' and closest to the shoto function in this game. His main strength lies in his '''dominant mid screen neutral''' with his j.5c, 5b and 3b, but he can also play more aggressive with his decent dash, air normals and divekick, meaning he has a '''versatile playstyle''' which can fit multiple gameplans. He can zone with his fireballs quite well, and they can also be used as meaty tool for '''safe oki'''.
Battler is an '''all rounder with emphasis on neutral control''' and closest to the shoto function in this game. His main strength lies in his '''dominant mid screen neutral''' with his {{clr|c|j.5C}}, {{clr|b|5B}} and {{clr|b|3B}}, but he can also play more aggressive with his decent dash, air normals and divekick, meaning he has a '''versatile playstyle''' which can fit multiple gameplans. He can zone with his fireballs quite well, and they can also be used as meaty tool for '''safe oki'''.


Battler still has some things he's below average in: '''he doesn't have threatening mixups''' and has to rely on universal stagger pressure and throws to open the opponent up, and even then, he '''doesn't have the best damage'''. Even so his neutral dominance, safe oki and versatile ability that regenerates the user's HP makes him a '''good beginner pick''' to fit in multiple teams.  
Battler still has some things he's below average in: '''he doesn't have threatening mixups''' and has to rely on universal stagger pressure and throws to open the opponent up, and even then, he '''doesn't have the best damage'''. Even so his neutral dominance, safe oki and versatile ability that regenerates the user's HP makes him a '''good beginner pick''' to fit in multiple teams.  
| like=<div>
| like=<div>
* '''Really good neutral''': Battler is very hard to contest there due to his good jump button of tie (j.5C) which covers alot of screen and gives combo on hit. His 3B and 5B are great fast pokes too, which work well with his fast dash speed.
* '''Really good neutral''': Battler is very hard to contest there due to his good jump button of tie ({{clr|c|j.5C}}) which covers alot of screen and gives combo on hit. His {{clr|b|3B}} and {{clr|b|5B}} are great fast pokes too, which work well with his fast dash speed.


* '''Versatile specials''': His EX DP especially is a good reversal, being almost impossible to punish and does good amount of guard damage, forcing guard breaks. His fireball works decently for zoning, and works well as meaty on oki against many characters.
* '''Versatile specials''': His {{clr|sp|623SP}} especially is a good reversal, being almost impossible to punish and does good amount of guard damage, forcing guard breaks. His fireball works decently for zoning, and works well as meaty on oki against many characters.


* '''Fits to many teams''': His versatile neutral and ability makes him very good main character on any team to start pressure with to control neutral once that is done, and helps to cover his weaknesses.
* '''Fits to many teams''': His versatile neutral and ability makes him very good main character on any team to start pressure with to control neutral once that is done, and helps to cover his weaknesses.
| dislike=
| dislike=
<div>
<div>
* '''Not the highest damage''': Battler's damage is just ok, and he often cannot stun people fast for this reason, and again needs his partner to do this.
* '''Not the highest damage''': Battler's damage is just okay, and he often cannot stun people fast for this reason, and again needs his partner to do this.
* '''Pressure ends pretty fast''': Battler's buttons aren't advantageous enough to often continue pressure for very long time, and pressure goes back to neutral quite fast.
* '''Pressure ends pretty fast''': Battler's buttons aren't advantageous enough to often continue pressure for very long time, and pressure goes back to neutral quite fast.
}}
}}
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{{ CharacterSidebar
{{ CharacterSidebar
| name = Battler Ushiromiya
| name = Battler Ushiromiya
| title = Grandson Returning After Six Years
| image = OMK_Battler-Framed.png
| image = OMK_Battler-Framed.png
| health = 1400
| health = 1400
| stun = Average
| atk_stun = Average
| def_stun = Average
| ability_name = Resurrection
| ability_name = Resurrection
| duration = 9
| duration = 9 seconds
| ability_description = User gradually recovers health throughout its duration, at a rate of 45 per second (max. 405).
| ability_description = User gradually recovers health throughout its duration, at a rate of 45 per second (max. 405).
}}
}}
}}
}}
==Movelist==
==Movelist==
----
{{ AttackData
{{ AttackData
| image=OMK_Battler_c5A.png
| image=OMK_Battler_c5A.png
| name=c.5A
| name={{clr|a|c.5A}}
| damage=69
| damage=69
| rec_damage=X
| rec_damage=X
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}}{{ AttackData
}}{{ AttackData
| image=OMK_Battler_f5A.png
| image=OMK_Battler_f5A.png
| name=f.5A
| name={{clr|a|f.5A}}
| damage=54
| damage=54
| rec_damage=X
| rec_damage=X
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| cancel=(J), Special, SP, Meta
| cancel=(J), Special, SP, Meta
| description=Battler punches the opponent in the gut.
| description=Battler punches the opponent in the gut.
}}{{ AttackData
| image=OMK_Battler_f5A.png
| name={{clr|a|c.5B}}
| damage=150
| rec_damage=X
| guard=All
| startup_frames=4
| active_frames=7
| recovery_frames=16
| on_block=-9
| cancel=(J), Special, SP, Meta
| description=Battler performs a high kick. Can be used as an anti-air, but not reliably.
}}{{ AttackData
| image=OMK_Battler_f5A.png
| name={{clr|a|f.5B}}
| damage=135
| rec_damage=X
| guard=All
| startup_frames=8
| active_frames=4
| recovery_frames=12
| on_block=+2
| cancel=(J), Special, SP, Meta
| description=Battler performs a roundhouse kick. Excellent poking tool.
}}
}}

Latest revision as of 01:05, 7 November 2025

Overview edit


Ushiromiya Battler, the main protagonist of Umineko no Naku Koro ni. He seeks to prove that the Rokkenjima Massacre of October 1986 were committed by human means, in opposition to the Golden Witch Beatrice. His role in Ougon Musou Kyoku's story changes depending on who he's teamed up with, whether it's reclaiming Beatrice's title as the Golden Witch, forming his own harem as the Game Master, or finally putting an end to Beatrice's game.

Battler is an all rounder with emphasis on neutral control and closest to the shoto function in this game. His main strength lies in his dominant mid screen neutral with his j.5C, 5B and 3B, but he can also play more aggressive with his decent dash, air normals and divekick, meaning he has a versatile playstyle which can fit multiple gameplans. He can zone with his fireballs quite well, and they can also be used as meaty tool for safe oki.

Battler still has some things he's below average in: he doesn't have threatening mixups and has to rely on universal stagger pressure and throws to open the opponent up, and even then, he doesn't have the best damage. Even so his neutral dominance, safe oki and versatile ability that regenerates the user's HP makes him a good beginner pick to fit in multiple teams.
Pick If You Like Avoid If You Dislike
  • Really good neutral: Battler is very hard to contest there due to his good jump button of tie (j.5C) which covers alot of screen and gives combo on hit. His 3B and 5B are great fast pokes too, which work well with his fast dash speed.
  • Versatile specials: His 623SP especially is a good reversal, being almost impossible to punish and does good amount of guard damage, forcing guard breaks. His fireball works decently for zoning, and works well as meaty on oki against many characters.
  • Fits to many teams: His versatile neutral and ability makes him very good main character on any team to start pressure with to control neutral once that is done, and helps to cover his weaknesses.
  • Not the highest damage: Battler's damage is just okay, and he often cannot stun people fast for this reason, and again needs his partner to do this.
  • Pressure ends pretty fast: Battler's buttons aren't advantageous enough to often continue pressure for very long time, and pressure goes back to neutral quite fast.

Battler Ushiromiya
Grandson Returning After Six Years
Health 1400
Atk. Stun Average
Def. Stun Average
Ability Resurrection
Duration: 9 seconds
User gradually recovers health throughout its duration, at a rate of 45 per second (max. 405).

Movelist edit


c.5A
Images Damage Rec. Damage Guard Startup Active Recovery On-Block Invuln Cancel Options
69 X All 5 6 6 -2 (J), Special, SP, Meta
Battler punches the opponent in the gut.
f.5A
Images Damage Rec. Damage Guard Startup Active Recovery On-Block Invuln Cancel Options
54 X All 4 5 3 +2 (J), Special, SP, Meta
Battler punches the opponent in the gut.
c.5B
Images Damage Rec. Damage Guard Startup Active Recovery On-Block Invuln Cancel Options
150 X All 4 7 16 -9 (J), Special, SP, Meta
Battler performs a high kick. Can be used as an anti-air, but not reliably.
f.5B
Images Damage Rec. Damage Guard Startup Active Recovery On-Block Invuln Cancel Options
135 X All 8 4 12 +2 (J), Special, SP, Meta
Battler performs a roundhouse kick. Excellent poking tool.