Template:Strengths: Difference between revisions
Template page
More actions
No edit summary |
mNo edit summary |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 4: | Line 4: | ||
{{{!}} class="wikitable tbl-strengths" | {{{!}} class="wikitable tbl-strengths" | ||
{{!}}- | {{!}}- | ||
! | {{!}}colspan="2" {{!}} <center>{{{ intro| }}}</center> | ||
{{!}}- | {{!}}- | ||
{{!}} {{{ | ! Pick If You Like !! Avoid If You Dislike | ||
{{!}}{{!}} {{{ | {{!}}- | ||
{{!}} {{{ like| }}} | |||
{{!}}{{!}} {{{ dislike| }}} | |||
{{!}}} | {{!}}} | ||
}} | }} | ||
| Line 17: | Line 19: | ||
==Example== | ==Example== | ||
{{Strengths | {{Strengths | ||
| | | intro= | ||
<div> | |||
Battler is an '''all rounder with emphasis on neutral control''' and closest to the shoto function in this game. His main strength lies in his '''dominant mid screen neutral''' with his j.5c, 5b and 3b, but he can also play more aggressive with his decent dash, air normals and divekick, meaning he has a '''versatile playstyle''' which can fit multiple gameplans. He can zone with his fireballs quite well, and they can also be used as meaty tool for '''safe oki'''. | |||
Battler still has some things he's below average in: '''he doesn't have threatening mixups''' and has to rely on universal stagger pressure and throws to open the opponent up, and even then, he '''doesn't have the best damage'''. Even so his neutral dominance, safe oki and versatile ability that regenerates the user's HP makes him a '''good beginner pick''' to fit in multiple teams. | |||
| like= | |||
<div> | <div> | ||
* Really good neutral: Battler is very hard to contest there due to his good jump button of tie (j.5C) which covers alot of screen and gives combo on hit. His 3B and 5B are great fast pokes too, which work well with his fast dash speed. | * Really good neutral: Battler is very hard to contest there due to his good jump button of tie (j.5C) which covers alot of screen and gives combo on hit. His 3B and 5B are great fast pokes too, which work well with his fast dash speed. | ||
| Line 24: | Line 31: | ||
* Fits to many teams: His versatile neutral and ability makes him very good main character on any team to start pressure with to control neutral once that is done, and helps to cover his weaknesses. | * Fits to many teams: His versatile neutral and ability makes him very good main character on any team to start pressure with to control neutral once that is done, and helps to cover his weaknesses. | ||
| | | dislike= | ||
<div> | <div> | ||
* Not the highest damage: Battler's damage is just ok, and he often cannot stun people fast for this reason, and again needs his partner to do this. | * Not the highest damage: Battler's damage is just ok, and he often cannot stun people fast for this reason, and again needs his partner to do this. | ||
Latest revision as of 18:25, 20 October 2025
Example
Battler is an all rounder with emphasis on neutral control and closest to the shoto function in this game. His main strength lies in his dominant mid screen neutral with his j.5c, 5b and 3b, but he can also play more aggressive with his decent dash, air normals and divekick, meaning he has a versatile playstyle which can fit multiple gameplans. He can zone with his fireballs quite well, and they can also be used as meaty tool for safe oki. Battler still has some things he's below average in: he doesn't have threatening mixups and has to rely on universal stagger pressure and throws to open the opponent up, and even then, he doesn't have the best damage. Even so his neutral dominance, safe oki and versatile ability that regenerates the user's HP makes him a good beginner pick to fit in multiple teams. | |
| Pick If You Like | Avoid If You Dislike |
|---|---|
|
|