Terminology: Difference between revisions
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;AWGTHTGTATA:Are We Going To Have To Go Through All This Again | ;AWGTHTGTATA:Are We Going To Have To Go Through All This Again | ||
;HTTP:HyperText Transfer Protocol | ;HTTP:HyperText Transfer Protocol | ||
;Damage | |||
:The total amount of damage the move does without proration. | |||
;Rec. Damage | |||
:The amount of damage the move does that's converted into recoverable health for the opponent. | |||
;Guard | ;Guard | ||
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;c.5A | ;c.5A | ||
:Close-range | :Close-range Standing A | ||
;f.5A | ;f.5A | ||
:Far-range | :Far-range Standing A | ||
;2A | ;2A | ||
:Crouching A | :Crouching A | ||
;j.5A | |||
:Jumping A | |||
Revision as of 17:37, 15 October 2025
- FTP
- File Transfer Protocol
- AAAAA
- American Association Against Acronym Abuse
- ACK
- Acknowledge
- AFAIK
- As Far As I Know
- AWGTHTGTATA
- Are We Going To Have To Go Through All This Again
- HTTP
- HyperText Transfer Protocol
- Damage
- The total amount of damage the move does without proration.
- Rec. Damage
- The amount of damage the move does that's converted into recoverable health for the opponent.
- Guard
- The required state to block the move. "High" means it must be blocked standing, "Low" means it must be blocked crouching, and "All" means it can be blocked either standing or crouching.
- Startup
- Amount of animation frames before the move's first hitbox appears.
- Active
- Amount of animation frames in which the move has at least one active hitbox.
- Recovery
- Amount of animation frames after the move's last hitbox deactivates.
- On-Block
- Amount of frames of advantage when the move is blocked.
- Invuln
- Whether the move has any invulnerability frames.
- 5A
- Standing A
- c.5A
- Close-range Standing A
- f.5A
- Far-range Standing A
- 2A
- Crouching A
- j.5A
- Jumping A