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Revision as of 15:41, 15 October 2025 by Sky (talk | contribs) (Created page with "{{ card | content = { {{{!}} class="wikitable" {{!}}- ! Strengths !! Weaknesses {{!}}- {{!}} {{{ strengths }}} {{!}}{{!}} {{{ weaknesses }}} {{!}}} }} {| |+ Caption text |- ! Header text |- | Example || Example |} <noinclude> ==Example== {{Strengths | strengths= * Really good neutral: Battler is very hard to contest there due to his good jump button of tie (j.5C) which covers alot of screen and gives combo on hit. His 3B and 5B are great fast pokes too, which work well...")
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Strengths Weaknesses
{{{ strengths }}} {{{ weaknesses }}}
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Strengths Weaknesses
* Really good neutral: Battler is very hard to contest there due to his good jump button of tie (j.5C) which covers alot of screen and gives combo on hit. His 3B and 5B are great fast pokes too, which work well with his fast dash speed.
  • Versatile specials: His EX DP especially is a good reversal, being almost impossible to punish and does good amount of guard damage, forcing guard breaks. His fireball works decently for zoning, and works well as meaty on oki against many characters.
  • Fits to many teams: His versatile neutral and ability makes him very good main character on any team to start pressure with to control neutral once that is done, and helps to cover his weaknesses.
* Not the highest damage: Battler's damage is just ok, and he often cannot stun people fast for this reason, and again needs his partner to do this.
  • Pressure ends pretty fast: Battler's buttons aren't advantageous enough to often continue pressure for very long time, and pressure goes back to neutral quite fast.
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