Template:AttackData
Template page
| Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
|---|---|---|---|---|---|---|
| {{{ damage }}} | {{{ guard }}} | {{{ startup_frames }}} | {{{ active_frames }}} | {{{ recovery_frames }}} | {{{ on_block }}} | X |
The total amount of damage the move does without proration.
The required state to block the move. "High" means it must be blocked standing, "Low" means it must be blocked crouching, and "All" means it can be blocked either standing or crouching.
Amount of animation frames before the move's first hitbox appears.
Amount of animation frames in which the move has at least one active hitbox.
Amount of animation frames after the move's last hitbox deactivates.
Amount of frames of advantage when the move is blocked.
Whether the move has any invulnerability frames.